By Cheryl Pellerin DoD News, Defense Media Activity
WASHINGTON, December 11, 2015 — Restoking the Pentagon’s
wargaming engine will multiply ways to explore defense and national security
futures, Deputy Defense Secretary Bob Work has said multiple times this year.
Work and Air Force Gen. Paul J. Selva, vice chairman of the
Joint Chiefs of Staff, both have written about wargaming and how the Defense
Department could revitalize the valuable practice, which would generate ideas
and integrate new technologies into doctrine, operations and force structure.
In a May 8 memorandum to military department leaders and the
chairman of the Joint Chiefs of Staff, Work laid out three initiatives that
together, he said, would help align department decision-making and the
wargaming enterprise.
“We are entering a critical period for the United States,”
Work wrote in the memo, referring to resetting the joint force after 13 years
of war, “[and] we must turn our attention to numerous emerging challenges to
U.S. global leadership.”
In such a dynamic environment, he added, department leaders
are making programmatic decisions to meet the challenges, and wargaming is an
important way to inform those decisions and spur innovation.
Future Wars
More recently, Work and Selva wrote a Dec. 8 commentary on
wargaming and the new initiatives -- titled "Revitalizing Wargaming is
Necessary to be Prepared for Future Wars" -- for warontherocks.com.
The web-based publication on national security and foreign
policy has contributors who are defense officials, former diplomats, military
officers, noncommissioned officers, intelligence professionals and war
scholars.
Work and Selva began the commentary with a historical look
at the topic -- in this case the inter-war years of the 1920s and 1930s, when
militaries around the world were adapting to new inventions like radar and
sonar and rapid improvements in other militarily relevant technologies.
“To help navigate through this period of disruptive change,
the United States military made extensive use of analytical wargaming,” Work
and Selva wrote. “Wargames were an inexpensive tool during a period of
suppressed defense spending to help planners cope with the high degree of
contemporary technological and operational uncertainty."
Revitalizing Wargaming
With the initiatives he introduced in May, Work said he
intends to revitalize wargaming, embed wargaming more firmly in DoD’s suite of
analytical approaches, and do a better job of sharing wargame insights with
senior leadership.
“This effort is part of our broader commitment to foster
greater innovation within the department, make the most of increasingly
constrained resources, and avoid operational or technological surprise in
tomorrow’s dynamic security environment,” Work and Selva said in the
commentary.
The first step, now underway, is for all services, combatant
commands and wargaming centers to contribute to a wargaming repository that
will help everyone better understand and guide current wargaming efforts and
share insights across the defense enterprise.
The repository, which so far contains the results of more
than 250 wargames, the defense officials said, offers a single place to access
wargame results and insights and to learn about upcoming wargames and tabletop
exercises.
The second step is to form a Defense Wargaming Alignment
Group, or DWAG, to share senior-leader priorities with the wargaming enterprise
and to help ensure that feedback and insights from wargames that align with
department priorities are communicated to department leaders, Work and Selva
said.
Including Partners, Allies
The DWAG will inventory wargaming capacity and capability
department-wide, particularly among the services and combatant commands, and
institute a regular series of senior-leader wargaming events, they added.
The third step, because the department relies heavily on
allies and partners in almost everything it does, is for the department to
examine better ways to include them in its wargaming efforts and how best to
share results, they said.
Wargames are useful for exploring the integration of allied
capabilities and helping develop cooperative concepts of operation, the defense
leaders said, adding that wargames play an increasingly critical role in
informing interagency partners about complexities and challenges the department
would face in a high-end conflict against a great power.
“For example,” Work and Selva wrote, “we recently held a
specific wargame on space that illuminated some of the challenges and
opportunities we could face if a conflict extended into that domain.”
Going to School on Wargames
The department also will consider the value of using
wargames that explore joint multidimensional combat operations in pursuit of
joint professional military education goals, they said.
Today, wargaming courses are generally electives, Work and
Selva explained, adding that building school curricula around wargaming might
help spark innovation and give the joint force a better understanding of
transregional, cross-domain, multidimensional combat.
Entering the force is a new generation of young men and
women whose exposure to commercial multiplayer gaming is greater than that of
any previous generation, they said.
“Should they be introduced to wargaming in their accession
programs? We have not yet answered these questions,” they said, “but we are
considering them, as well as other initiatives to reinvigorate wargaming across
the department.”
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