by Staff Sgt. Gregory Brook
42nd Air Base Wing Public Affairs
7/14/2014 - MAXWELL AIR FORCE BASE, Al. -- At
the Air University's LeMay Center for Doctrine Development and
Education, behind heavy steel vault doors, members of the Royal
Netherlands Air Force are strategizing in a combined air operations
simulation wargame conducted June 16-27.
The wargame takes place annually at the center's Wargaming Institute.
Its primary purpose is to reinforce air doctrine principles for the RNAF
staff officers before they begin their joint advanced staff course at
the Netherlands Defense Academy.
"The point of wargaming is to allow the players, from noncommissioned
officers to generals, to practice the art of war," Dan Novak,
international wargame director, said. "It is a way to practice decision
making in order to analyze the outcome, and to discover events and ideas
that you may not have considered or dismissed as unlikely."
Wargaming is used by the center at the tactical, operational and
strategic levels of leadership to educate and train. In real-world
scenarios, planners use wargaming before an operation to simulate
possible outcomes and decide the best course of action to take.
The center is a state-of-the-art facility designed to provide these simulations, Novak said.
"We come here to familiarize our students with the process of planning
an air campaign," Lt. Col. Ronald Brunsting, director of the Netherlands
advanced airpower course. "We don't have the same kinds of facilities
that you have here, especially the sophisticated computer simulation
programs. There are companies that offer something similar, but we try
to come here because there is a lot to experience for our students just
by being on Maxwell Air Force Base with its history of airpower."
This is a joint course from within the Netherlands military, involving
students from its Air Force, Army and Navy, and a student from the
Belgian Air Force. The training helps NATO members work more effectively
together.
"The U.S. is the biggest NATO partner," Brunsting said. "The fact that
we are here and exposed to everything the U.S. Air Force has to offer
and making friendships is very important; it shortens the lines of
communication. We might end up meeting each other again conducting
war-time operations as partners. It's good to know each other, to know
you can depend and rely on each other in those situations."
The wargame sets two opposing sides against each other. One side is the
aggressor, and the other defender--red and blue teams, respectively. The
game gives them resources to plan their strategy. Each team's plans are
then run through a sophisticated computer simulation, where algorithms
and formulas are used to determine the results of one side's plans
against the other.
"It's very good training," Maj. Tienka Van Campenhout, aggressor team
lead, said. "It's a very good scenario, there are a lot of different
dimensions to it, and it's a lot to learn in a short time. You see the
plan's execution at the tactical level, and you get to see the results
of your plans. It's an excellent wargame."
Van Campenhout, a logistics officer by trade, said she gained very
important perspective and experience in the different levels of
leadership and the process of command.
"It was very difficult having to change your thought process from the
tactical to the strategic level," Van Campenhout said. "I was chief of
staff of a squadron of F-16s while deployed, and having to think in a
completely new way was extremely challenging."
Monday, July 14, 2014
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