by Airman 1st Class Joseph Raatz
Air Force Global Strike Command Public Affairs
12/20/2013 - BARKSDALE AIR FORCE BASE, La. -- The first war game developed and sponsored by Air Force Global Strike Command concluded here Dec. 13.
Codenamed Strategic Vigilance, the four-day war game was convened in
conjunction with a recent re-emphasis on nuclear war-gaming by Adm.
Cecil D. Haney, commander of U.S. Strategic Command, and renewed
emphasis by Air Force Chief of Staff Gen. Mark A. Welsh III on nuclear
table-top exercises to enhance strategic thinking across the service.
Key objectives for the first-of-its-kind war game included exploring
AFGSC's ability to operate across the full spectrum of conflict from its
conventional long-range strike mission to its capstone nuclear
deterrence and assurance mission. This included assessing whether the
command is developing and fielding the right kinds of capabilities to
meet its warfighter requirements against assessed future threats and
environments; and the professional development of a cadre of long-range
strike and nuclear experts to lead AFGSC in the future.
"Strategic Vigilance was designed to explore our ability as a command to
conduct operations across the stages of nuclear conflict," said Maj.
Andrew Smith, chief of war-gaming and strategic studies for AFGSC. "The
results will help us better prepare for the future and provide a more
credible deterrent for the nation."
The war game involved participants from several commands, including
USSTRATCOM, Headquarters Air Force and the LeMay Center for Doctrine
Development and Education, which develops doctrine and conducts war
games for U.S. armed forces.
Strategic Vigilance participants brought their unique expertise into the
mix, improving the quality of the war game and its outcome, Smith said.
This influx of knowledge and experience created a higher fidelity
experience.
"While war games are hypothetical, we still seek the highest fidelity in
simulating current and future forces," Smith said. "The greater the
fidelity, the more reliable the result will be."
War games are designed to allow participants to determine what tasks
would be required during a real-world conflict and whether the resources
are available to support those tasks. In the case of Strategic
Vigilance, participants and observers scrutinized the abilities of AFGSC
in particular to respond to and interact with an adversary.
"Strategic Vigilance represents a uniquely focused examination of
nuclear issues," said Brig. Gen. Clint Crosier, AFGSC's strategic
director of plans, programs, requirements and assessments. "The
strategic environment today is much different than during the Cold War.
The number of countries who can threaten the U.S. and its allies with
weapons of mass destruction is increasing at an alarming rate. Potential
nuclear-armed adversaries are rapidly modernizing their delivery
systems for air, land, and sea, and the concept of deterrence against
hostile regional actors presents a very different problem set than the
Cold War strategic model. All of these issues highlight our need to
fully understand the environment we operate in and ensure we can
successfully execute our missions. This 'first' for the command is
indicative of the command's commitment to constantly improving the
nuclear enterprise."
"We learned a lot from the war game and will undoubtedly learn more as
we continue to process the results," Smith said. "It's a great
opportunity to learn when we step back and think about how the big
picture comes together."
Lessons learned from war games and exercises enable the Air Force to
continually refine and improve its capabilities, facilitating the
mission to deter enemies and assure allies.
"There is a definite call to think more deeply about the Air force's
number one mission, and I believe we've done that with Strategic
Vigilance," Smith said.
Friday, December 20, 2013
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