By Daniel L. Kuester, U.S. Naval War College Public Affairs
NEWPORT, R.I. (NNS) -- The Naval Command College (NCC) at
U.S. Naval War College (NWC) introduced a new war game aimed at testing
learning objectives for the entire academic year, June 11-12.
Twenty-seven international and six Arleigh Burke Fellow
(ABF) students participated in the event. ABF students are U.S. resident
students selected to engage with international students at local NCC events
throughout the year.
The students were divided into seven country teams,
consisting of two large nations, four small nations and one non-state nation
seeking state recognition. Each country team was comprised of a president,
diplomat, banker and two military commanders from different services. The teams
worked to achieve their own political objectives while also playing the game to
win with their allies.
"The interactive nature of the game, as well as the
role play, provides an opportunity for friendly competition while building on
the relationships that have been established throughout the year, which is one
of NCC's primary objectives," said Capt. Derek Wessman, NCC deputy.
The game was structured to allow for maximum participation.
"Teams first meet together to plan and update their
strategy, then separate to execute their plan with their counterparts either at
the game board, the United Nations, or the World Bank," said Cmdr. Bryan
Williams, leader of the game design team. "This process repeats for eight
turns providing a lot of opportunity for interaction, coordination and
competition."
The war game was also designed to put classroom lessons into
practice.
"We hope this event will provide an opportunity for the
NCC and ABF students to practice the principles they have learned in the core
curriculum throughout the year, essentially acting as a culminating capstone
exercise," Wessman said.
Student reaction to the new game was positive.
"We get to apply all the knowledge we received
throughout the year in joint military operations, strategy and policy, and
national security affairs," said Peruvian navy Capt. Luis del Carpo.
"This leads to opportunities to apply our critical thinking skills."
Adding the war game aspect to the course was done at the
request of students in past classes who felt a real-life scenario would help
galvanize their learning outcomes in the course.
"The Naval War College is well known for its war gaming
history and expertise," said Wessman. "For the past several years,
NCC students have requested more exposure to game theory and war gaming. This
year, with the help of the war gaming staff, we were able to work it into the
NCC calendar."
While gaming technology and techniques have evolved over the
centuries, the purpose has remained the same - to provide decision-making
experience for game participants and decision-making information for military
and civilian leaders.
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