From Office of Naval Research Public Affairs
ARLINGTON, Va. (NNS) -- Missiles are launched at a Navy
ship, and Sailors must decide in a matter of seconds how to keep from getting
hit. A serious game sponsored by the Office of Naval Research is receiving
accolades for preparing Sailors for exactly this scenario.
Strike Group Defender: The Missile Matrix prepares Sailors
for exactly this scenario, and was named "Best Government-Developed
Serious Game" in the Serious Games Showcase and Challenge at the
simulation and training industry's premier event last month: the
Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC)
in Orlando, Florida.
Strike Group Defender is a virtual "demo space"
developed as part of the Office of Naval Research Integrated Air and Missile
Defense (IAMD) Future Naval Capabilities (FNC) portfolio managed by PMR-51.
It exposes Navy planners, tacticians and operators to
different missiles and the best ways to counter them, either through electronic
means (soft kill) or with traditional firepower (hard kill). It is the Navy's
first multiplayer, game-based training program to test and evaluate personnel
in surface electronic warfare.
"Strike Group Defender is an affordable, realistic way
for personnel to understand and emulate the capabilities being developed in the
IAMD FNC's and learn how those improvements enhance the means to respond to
threats Navy ships face around the world," said Scott Orosz, ONR program
manager. "But beyond that application, this technology will allow Sailors
and Marines to plan, experiment and train whenever they want, whether they are
at sea or in a classroom."
More than ever, Navy and Marine Corps leaders are treating
the electromagnetic spectrum like a true battle domain, as important as land,
sea, air and space. Chief of Naval Operations Adm. Jonathan Greenert's
Navigation Plan specifically calls for improving the ability of forces to
detect and defeat adversary radars and anti-ship missiles-tasks at the heart of
Strike Group Defender.
ONR worked with MIT Lincoln Laboratory and serious games
experts Metateq and PipeWorks Studios to develop the game and has received
assistance from the Naval Postgraduate School and ONR's own TechSolutions
Program, among others.
"While the current content focuses on anti-ship missile
defense tactics and training, the larger value of Strike Group Defender is an
underlying 'ecosystem' of technologies that we have not yet seen in the
Navy," said Perry McDowell, research associate at the Naval Postgraduate
School.
This includes a powerful combination of analytics,
crowdsourcing, social media and cloud technology that are attractive to the
current generation of Sailors and Marines. This allows for easy collaboration
across the Navy and for an even more engaging playing experience.
That experience may begin with a screen depicting incoming
threats. In one example, a warning states a missile is 20 seconds from impact.
The "missile matrix" gives users a rundown of
different missiles, their locations and how best to defeat them. It then gives
specific recommendations, such as using decoy flares to distract an infrared-tracking
missile that is not succeptible to radar jamming.
At the end of a session, the game shows them the missiles
they hit and the ones they missed.
The game already has received high marks in tests, with
nearly 30 units aboard ships. The Naval Postgraduate School and MIT are now
studying players' analytic data to make improvements. Meanwhile, various U.S.
Navy fleets and commands are continuting to test and evaluate Strike Group
Defender.
Experts will be on hand to discuss a range of ONR training
technologies at the Naval Future Force Science and Technology EXPO in
Washington, D.C., on Feb. 4-5.
The EXPO is the Navy's premier event to share information,
discuss research opportunities and build science and technology partnerships
between the Navy and Marine Corps, industry and academia. For more information
about the Naval Future Force Science and Technology EXPO and to register,
visit: www.onr.navy.mil/expo.
ONR provides the science and technology necessary to
maintain the Navy and Marine Corps' technological advantage. Through its
affiliates, ONR is a leader in science and technology with engagement in 50
states, 70 countries, 1,035 institutions of higher learning and 914 industry
partners. ONR employs more than 1,000 people, comprising uniformed, civilian
and contract personnel, with additional employees at the Naval Research Lab in
Washington, D.C.
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